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Pillar 04 · Immersive & 3D experiences
Experiences people remember.
Dhiyo Studio designs and builds 3D, AR and VR experiences that explain, persuade and stay with your audience long after they leave.
Overview
Stories people can step into.
People remember what they experience far better than what they read. Dhiyo Studio combines 3D artists, real-time developers and interaction designers to turn products, places, processes and stories into experiences people can explore. Every piece is built to run reliably on the devices and screens your audience actually uses, and is supported after launch.
What we believe
- 01
Story first, technology second
Every experience starts from what visitors should feel, learn or do.
- 02
Built for the real world
Tested on real hardware, for crowds, long hours and easy restarts.
- 03
Content you can update
Source files and simple tools so your team can refresh content.
Sectors we serve
- Museums and heritage
- Experience centres
- Real estate
- Manufacturing and defence training
- Healthcare and education
- Brands and retail
Our services
Eight services, one team
Eight services, delivered and supported by one team. Each one has its own page with what we do, who it is for and what you receive.
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Virtual reality
Training, walkthroughs and storytelling in fully immersive VR, on standalone or PC headsets.
View service -
Augmented reality
Digital content placed in the real world through phones, tablets and headsets.
View service -
3D visualisation and animation
Photoreal renders, product animations and explainer films from CAD or concept.
View service -
Interactive installations
Touch tables, gesture walls and sensor-driven exhibits for galleries and lobbies.
View service -
Projection and large-format content
Projection mapping, immersive rooms and LED-wall content at any scale.
View service -
Virtual tours and 3D web
Explorable 3D spaces and products that run in an ordinary web browser.
View service -
Exhibit and experience-space design
Layouts, visitor journeys and exhibit design for galleries and experience centres.
View service -
Digital twins (visual layer)
Interactive 3D views of assets and sites, built with Dhiyo Labs' data team.
View service
Solutions
What we can create for you
Six common projects. Each begins with a story and ends with an experience that runs every day.
Museum and heritage galleries
Interactive exhibits, projection and AR that bring collections and history to life.
Corporate experience centres
Spaces that show what your company does, for clients, partners and new hires.
VR safety and equipment training
Practice risky or costly tasks safely, as often as needed, with progress tracked.
Real-estate walkthroughs and AR site views
Explore homes and projects before they are built, on screen, in VR or on site.
Product configurators and AR try-ons
Let customers see products in 3D, change options and place them in their space.
Expo stalls and launch experiences
Memorable stands and launch moments that draw crowds and start conversations.
How we work
How we deliver
Five steps from the story you need to tell to an experience that runs every day.
Story and objectives
Audience, key messages and what success looks like, agreed up front.
Concept and storyboard
Ideas, user journey and style frames you can review before production.
Production
3D models, animation, interaction and sound, shared at regular reviews.
Testing on real hardware
Tested on the actual devices, in realistic light, sound and crowd conditions.
Launch and care
Installation, staff training and support, with content refreshed as needed.
What you receive
- Concept deck and storyboard
- Style frames and a 3D walkthrough
- Production content and source files
- An installed and tested experience
- Operating guide and staff training
- A content update plan
Technology we use
- Unity
- Unreal Engine
- Blender
- Maya
- Substance
- Three.js
- WebXR
- Meta Quest
- Apple Vision Pro
- HTC Vive
- ARKit
- ARCore
- 8th Wall
- TouchDesigner
- Dataton WATCHOUT
- Your IP is yoursContent and source files handed over as agreed.
- Confidential by defaultNDAs before concept work, need-to-know access.
- Honest estimatesAny change to cost or time, in writing, first.
Why us
Why Dhiyo Studio
- 01
Story first, technology second
The headset or screen serves the message, never the other way round.
- 02
Built for the real world
Content tested for comfort, frame rate and public use, not just for a demo.
- 03
Engineering behind the art
Studio work connects to Dhiyo Digital back ends and Dhiyo Labs data when you need it.
- 04
Content you can update
We plan for change, so new languages, products or exhibits don't mean starting again.
View in 3D and AR
A gallery kiosk, in your space
Digital content placed in the real world through phones, tablets and headsets.
On a phone or tablet with AR, open the model and choose “View in your space”. On a computer, drag the model to turn it.
Ways to start
Start with a story. Launch an experience.
Four ways to begin, each with a clear scope, a fixed timeline and a defined result.
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Experience Concept
2–3 weeksStory, storyboard, style frames and a costed plan for your experience.
Ask about this: Experience Concept -
VR Training Pilot
6–8 weeksOne training module in VR, tested with real trainees and measured results.
Ask about this: VR Training Pilot -
AR Product Launch
4–6 weeksAn AR experience for your product, ready for launch on phones and the web.
Ask about this: AR Product Launch -
Space Concept
3–4 weeksLayout, visitor journey and exhibit concepts for a gallery or experience centre.
Ask about this: Space Concept
One company, four pillars
Works with the other pillars
Dhiyo Studio works alongside Dhiyo Digital (software and platforms), Dhiyo Labs (AI and prototyping) and Dhiyo Systems (integration and infrastructure). One contract, one point of contact, one accountable team.
Dhiyo Labs
R&D, AI and prototyping Explore LabsDhiyo Systems
Integration, infrastructure and smart environments Explore SystemsSelected work
Work we are proud of
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Kaveri Heritage Museum
An interactive gallery that doubled dwell time
Projection, touch tables and a virtual tour brought a museum’s river-history collection to life for school groups and families.
- 2×
- average time spent in the gallery
- 40,000
- virtual-tour visits in the first quarter
- 0
- days of downtime since opening
Have a story your audience should step into?
Tell us what you want to create, improve or prove. We reply within two working days.
