Dhiyo Studio · Service 04 of 08
Interactive installations
Interactive installations invite people to touch, move and explore. We design and build touch tables, gesture walls and sensor-driven exhibits that are fun to use, easy to understand and strong enough for daily public use.
Interactive installations
What we do
- 01
Touch tables and kiosks
Multi-user touch experiences for exploring maps, timelines and collections.
- 02
Gesture and motion walls
Walls and floors that respond to movement, using depth cameras and sensors.
- 03
Physical computing
Buttons, levers, sensors and lights connected to digital content.
- 04
Games and quizzes
Short, playful experiences that teach and keep visitors engaged.
- 05
Content management
Simple tools for staff to update text, images and languages.
- 06
Durability and uptime
Hardware and software designed to restart cleanly and run all day.
Who it is for and what you receive
Ideal for
- Museums and science centres
- Corporate lobbies and experience centres
- Retail and brand spaces
- Expos and events
What you receive
- Interaction concept and storyboard
- Software and content
- Installed and tested hardware
- Operating guide and spares list
Technologies and standards
- Unity
- TouchDesigner
- Unreal Engine
- Intel RealSense
- Kinect / Orbbec
- Lidar
- Arduino
- OSC
- Multi-touch
Works well with
One team across pillars
Dhiyo Systems supplies, installs and maintains the AV and control hardware.
-
AV and show control
Audio, video, projection and show control for meeting rooms, galleries and venues.
View service -
System integration
Different devices, platforms and vendors brought together so they work as one system.
View service
Selected work
Work we are proud of
-
Kaveri Heritage Museum
An interactive gallery that doubled dwell time
Projection, touch tables and a virtual tour brought a museum’s river-history collection to life for school groups and families.
- 2×
- average time spent in the gallery
- 40,000
- virtual-tour visits in the first quarter
- 0
- days of downtime since opening
A good way to start
Experience Concept
Story, storyboard, style frames and a costed plan for your experience.
